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・ Nanofiber
・ Nanofiber seeding
・ Nanofiction
・ Nanofiltration
・ Nanoflares
・ NanoFlowcell
・ Nanoflower
・ Nanofluid
・ Nanofluidic circuitry
・ Nanofluidics
・ Nanofluids in solar collectors
・ Nanofoam
・ NanoFoil
・ Nanofoundry
・ Nanofountain probe
NanoFX GE
・ NANOG
・ NanoGagliato
・ Nanogalathea
・ Nanogel
・ Nanogel (disambiguation)
・ Nanogenerator
・ Nanogeoscience
・ Nanogomphodon
・ Nanohaloarchaea
・ Nanohammus
・ NanoHealth
・ Nanohex
・ NanoHTTPD
・ NanoHUB


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NanoFX GE : ウィキペディア英語版
NanoFX GE

NanoFX Graphics Renderer (previously known as NanoFX GE) is a graphics rendering engine for the Microsoft Windows platform being developed by Michael T. Braams. Known to the Star Trek Bridge Commander modding community as NanoByte, Michael T. Braams is highly regarded for his work on the visual effects enhancement mod, NanoFX.
The renderer is being designed primarily for space simulation games and currently supports many high end Direct X 9 features such as normal mapping and specular mapping, planetary atmosphere effects, HDR lighting and glow and bloom effects. Other visual effects such as explosions and weapon effects have been roughly implemented as part of the 1.7a release of the NanoFX Viewer.
NanoFX GR is in pre-release alpha version 1.8a. Its development is ongoing, however updated versions of the model viewer will no longer be made available anymore. Focus for development has been giving to developing NanoFX GR within the Evolved Engine.〔For simplicity when referring to the Game Engine, refer to the name of "Evolved Engine". If it is something visual then it is NanoFX Graphics Renderer.〕
==Games in development==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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